
The eighth basic module is also one which kind of destroys one of the original distinctions between basic and expert D&D. While Basic, geared toward levels 1-3, usually consisted of introductory dungeons, Expert was usually bringing in Wilderness adventures. In fact the rules for adventuring in the wilderness are set out in the Expert set. Therefore it’s a little surprising to see a Basic module which revolves around adventuring in the wilderness.

This also makes the module unique, however, which is a good thing because the main plotline is a pretty common one. A powerful wizard hires the party to investigate a mysterious place, the rock of the title, essentially a kind of fetch-quest that will win no prizes for originality, although it is by no means bad.

Another element is more uncommon, there are three possible paths to the titular rock, each with different encounters and rewards making the adventure pretty replayable (at least two more times after the first one, I suppose).






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