A very light on D&D content issue this time, Polyhedron #19 is dedicated mainly to a new Indiana Jones TTRPG. Color me intrigued! Looking into it, it seems that it wasn’t a great success and the last products for the game would come out in 1985 and then nothing more was heard of it. This is actually a pity, as there is plenty of material that could be used for a fascinating TTRPG around attaining ancient occult artifacts around the world and trawling through trap infested temples while doing some anti-Nazi stuff. I kind of want that TTRPG now!

Anyway, moving on from Dr. Jones, there are still some DnD items here, most important of all being the module that ends the Prophecy of Brie series. This will be covered in greater length when those modules are published as standalones soon enough, so lets pass over it for now. 

Two other D&D items jump out when reading the magazine. One of them is a continuation of an ongoing discussion about the capacity to play D&D as fully in character or not, in this issue with Christopher Gandy defending a more immersive roleplaying experience. Lastly there’s the results of the RPGA Item Design contest, the winner, with his Talisman of the Beast is Steve Berman, then 14 years old and now a renowned editor and writer of spicy queer speculative fiction. I always love finding who the people winning contests and such are, as you invariably get some interesting people. 

One response to “334. TSR/RPGA – Polyhedron #19 (September 1984)”

  1. Yes, the Indiana Jones game really felt like it was slapped together for some quick sales (much like the TSR Conan game from around that time). It’s a pity because it’s a great genre for RPGs. You don’t see much love for it these days (because modern players seem to largely be averse to heavy rules) but Justice Inc. from Hero games was a great game. We had all sorts of great pulp adventures back in the day.

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