The second module in the Dragonlance series, featuring some fantastic art by Jeff Easley, follows our heroes as they return from Xak Tsaroth in possession of the disks of Mishakal and the restoration of clerical powers to the world, starting with Goldmoon. 

If you are not familiar with the modules, but are familiar with the very successful novels, this module basically covers the second half of Dragons of Autumn Twilight, up until the escape from Pax Tharkas and the defeat of Lord Verminaard. 

As someone who knows the novels very well, having read them multiple times, it’s fun to read here what was already established in the modules and what are innovations for the novels, and there is plenty that is different, although the broad strokes are similar. The novels are basically these modules played through which adds the randomness of the actions of the players to it, the world events are the same however. So it’s hard not to see it as a bit of a railroady adventure, although there is plenty of space for player initiative which will change how this is played through, although the finale is pretty much fixed, which might make choice feel a bit illusory. Still, a truly classic adventure, with great art and maps. 

2 responses to “307. Douglas Niles – DL2: Dragons of Flame (1984)”

  1. It’s always been a bit of a dream to get a group together and run a proper Dragonlance campaign. I guess the problem is that there is always a small stack of other possible properties vying for the same. Holding out hope that there will be a lot of good games once I retire.

    Liked by 1 person

    1. The first group I ran was a Dragonlance campaign, we didn’t get far, but it was a lot of fun!

      Like

Leave a comment

Trending