
Blackmoor’s brushes with the mixing of Sci-Fi and Fantasy have been there since the start, but in no module is this more explicitly than in this City of the Gods adventure. Unlike previous entries where the covers gave subtle hints to the science fictional content, you really won’t be fooled by the chrome utopia on display when you pick up this publication.

This is the third module in Arneson’s Blackmoor DA series and in it characters get transported 4000 years into the past in an attempt to recover some magic items (technology, really) and to put an end to the Frog cultists that we’ve encountered in previous modules.

As usual with these things, the mixing of genres might not be to everyone’s liking here and the adventure itself is pretty short covering only 14 pages of the nearly 50 page module, with everything else being new items, monsters and NPCs, but if you want to follow the Blackmoor plot and like mixing fantasy and sci-fi you could do much worse than this.







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