
In this blog it is inevitable that sometimes things fall by the wayside and I have to make some posts to cover something I somehow missed, and this was a pretty big one! I have already covered several Lankhmar adventure modules here, but never the Campaign Setting volume that gives information on the city of Lankhmar itself. Well, today we solve that problem.

This is a pretty good book full of information and good art, including Jeff Easley interior art that I will share in the next post, it does have a lot of downsides, however. The 100 or so pages are really not enough to flesh out the world created by Fritz Leiber, which ends up making the book often resort to very superficial listings of things like NPCs or Guilds without much detail or indication on how to play them. These are derived from the Lankhmar novels, and if you have a good intimate knowledge of those novels, you can flesh out these elements. However, surely a TTRPG campaign book should work independently of the material it took inspiration from.

The fact that it doesn’t do this, makes this campaign setting feel like a bit of a lost opportunity, and surely a less interesting place to play in than the Dragonlance setting that came out the year before it, or the Forgotten Realms setting that would be coming out the year after. It’s only natural, then, that it didn’t achieve the iconic D&D status of those two other settings.







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