The first module set in the Oriental Adventures world of Kara-Tur (which would eventually be integrated into the Forgotten Realms, but those don’t officially exist yet) is actually more than a simple module. It has three loosely interconnected adventures and a Province Book of Miyama which works as a detailed campaign setting. 

Although the original Kara-Tur setting was in the Oriental Adventures hardcover book, the adventures in this module are set in Kozakura, the OA equivalent of Japan, and specifically in the island province of Miyama, so here we get detailed information both about that province and the Kozakura setting more generally. This works as a kind of supplement to the Oriental Adventures, but it also gives DMs enough information to flesh out the world where this is set.

The three adventures are interesting and the first two are very clearly based on popular bits of pop culture. The first adventure which is supposed to use “western” AD&D characters who take a boat to Kozakura, feels very much like the popular book and TV series Shogun (yes there is a new one on Netflix, but there was one in 1980 with Richard Chamberlain and Toshiro Mifune). The second adventure where you get to defend a village from bandits is very much a take on Seven Samurai. Unfortunately, this is again an Asian inspired setting and adventure with no input from Asian writers or advisors, which makes it trade in stereotypes and superficial knowledge of the cultures portrayed. Still, this was good value with three adventures and a detailed setting.

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