With a cool Tron-y cover and mostly D&D related content, this is a pretty good issue of Imagine. As usual there is a good mix of general articles about the game and regular features. These regular features include the ongoing buildup of the campaign setting of Pelinore, and in this issue they give us the Gods of the world and a new village setting, Tellhalter.

This issue also includes a little module, this time a competition module used at Gamesfair ’85 at the university of Reading, entitled The Great Paladin Hunt, it has a quite fun concept, your party consists of 5 Paladins released by a Gnoll tribe who is using them for sport and will now attempt to hunt you down. As usual with Competition modules players get killed a lot. Oh well.

One of the article highlights here is Roger Musson’s reassessment of Monstermark, Monstermark is an idea that Don Trunbull explored in the first two issues of White Dwarf magazine (at a time when it was mainly a D&D focused magazine rather than the house publication of Games Workshop as it later became). The idea is creating a numerical “mark” system for villains and monsters which would let a DM know how dangerous they are to players and if he should use them. It’s an early germ of what would eventually be the Challenge Rating which is used today in D&D.

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