
With a cover which features all the most successful TSR games of the time, with D&D/AD&D at the centre spot to highlight its centrality in the company at the time, this special issue of Polyhedron is exclusively dedicated to providing playing aids to readers.

The regular columns are suspended this issue and are replaced with answers to questions and useful articles for players. Roger E. Moore returns to a theme that he had earlier covered in Dragon magazine, discussing the place of Gods and Demigods in AD&D, advising, wisely, that DMs should make spare use of them and not make them easily destroyable or destroyable at all, for that matter. He talks of how “god killing adventures” can be fun for a while but are really a game of diminishing returns, because where do you go from there? And what’s the point? Gods and Demigods are a lot more interesting as NPCs than as monsters, and if you want to use them as a villain it makes sense only as the ultimate, final boss of a long campaign that pretty much ends after that, rather than just another thing players can steamroll.

Kim Mohan also brings a long article about Psionic Pspells… which frankly are not my thing, but which are useful for those who are into the whole psionics business… and that’s pretty much it! The rest of the magazine is taken up with similar articles for other TSR games (Top Secret, Star Frontiers, Boothill, Gamma World and Gangbusters).






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