
The first of two modules which, together with X5: Temple of Death make up The Desert Nomad series, this is very much half a module. Not in terms of length, there is plenty happening here, but in terms of how it wraps up. It doesn’t wrap up at all, and you need X5 to get a satisfying experience out of this. There’s nothing objectively wrong with that, but the module could be more up front about it.

Here you get a mission that ask you to explore The Temple of Death, the whole module consists of the travelling portion from the village of Pramayama to near the Temple of Death, ending before you reach your destination. The module suggests that if you don’t have X5 you should just make it a scouting mission to get there and then turn around and go back to town… talk about anti-climactic.

Still, what we have here is pretty great, as a wilderness adventure with a couple of small dungeons on the way to the Temple. You get events linked to certain terrain tiles which the DM can insert at any time and propel the plot forward, and you get a variety of terrains to travel. From a river trip, to a swamp which leads to a desert and then to the forested foothills of the mountain where your destination is. In each of these sections there is interesting stuff to do as well as some memorable NPCs. All in all a pretty great module, with the main criticism being how dependent it is with X5, which would be fine if this was more clearly set out, or if the two were bundled into one product.






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