
It might seem strange that this is the last of the RPGA modules because if you read through this you can easily see that the story, which started off in RPGA3 is unfinished by the end of RPGA4. Well, the truth is this is not the last RPGA module really, it’s just the last that was sold as a separate piece to RPGA members. The followup to this module would eventually come out in Polyhedron magazine, giving us RPGA5 to 8, finally finishing up this story.

In RPGA3 the player characters went off to try to find a way to bring back legendary king Llwellyn by first meeting some Druids who told them it was the correct time to do it and then obtaining the keys of the tomb. in RPGA4 we get two more wilderness adventures continuing the path to the resurrection of Llwellyn, now making the players find his regalia and a potion that might help bring him back to life.

Quite short, at about 16 pages, it consists of two short missions designed for RPGA tournaments having originally been run at Gen Con XVI. This module has much improved illustration when compared to previous RPGA modules, which is always a good thing.






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