This third issue of Polyhedron is double the size of the previous issues, going from 16 to 32 pages and while this isn’t, at least according to the editorial, a permanent change, it does mark the move from being a quarterly publication to being bimonthly, so we’ll be able to expect 6 issues in 1982 (which is indeed what we will have). 

The central feature in this issue is a long interview with Jim Ward, the designer of TSR Sci-Fi RPG Gamma World, but also, and for our specific interests here more relevantly, a contributor to several AD&D volumes. There is some discussion about his D&D work on the Deities & Demigods book as well as an explanation about what will be happening with the next editions in terms of the removal of the Lovecraftian and Melnibonéan mythos (both Moorcock’s and Lovecraft’s creations were now in the hands of Chaosium’s Call of Cthulhu and Stormbringer TTRPGs). Ward also addresses controversy over the book’s somewhat disrespectful coverage of living religions (but not Judeo-Christian elements) and so forth. We also get here, for the first time, an announcement of “choose your path” books by Rose Estes, these being the Endless Quest series that would start coming out by mid-1982. 

Other than Ward’s interview there are other interesting articles for AD&Ders, such as Don Turnbull’s explanation of the logic behind Hit Points and best of all the long column Spelling Bee, going in-depth into a AD&D spell, this time Invisibility! 

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