So, we seem to have reached a temporarily stable format for Dragon magazine, after a few turbulent months of changes. A mixed fantasy and historical gaming magazine with a heavy bias towards fantasy and 46 pages. 

This issue is heavy on TSR’s Science Fiction game Gamma World, but there are a bunch of interesting D&D articles. In one of these Gygax talks about Social Class in the universe of the game, how different player classes kind of need to come from either aristocratic or at least well to do backgrounds to make sense, instead of just being dirt farmers as most medieval people were, but also that you can, as a DM, be creative about your world and play with power and class systems within it to create some variety. 

There’s another interesting article on different kinds of vampires from around the world that can serve as inspiration for D&D DMs, however this is just riddled with mistakes. Two of the examples R. P. Smith, the author gives, which I know because they are part of my culture and language, being taken from Brazil and Portugal are what he calls “lobishumen” and “bruxsa”… these are just misspellings of “lobishomem” and “bruxa” which literally mean werewolf (lobo+homem) and witch, respectively and are similar to werewolves and witches around European mythology and in no way similar to vampires at all… oh well. This kind of means that we can’t trust any of the other described “vampires”, anyway we have the internet now, so I’m sure we can find better than this. Another, final article, talks about how to create or adopt a mythos for your game, with some good advice on that topic. 

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