With the magazine now stretching to 40 pages long, issue 17 is a bit of a smorgasbord of stuff, nothing particularly important or life changing, but it does have a great cover and a couple of good articles.

It starts off with an article about Vampires and their powers in D&D, moves on to an article on Jousting in D&D with variant rules for that and an interesting report of a science fiction adventure played with the D&D system by Gary Gygax. James M. Ward gives an idea of “different kinds of magic users” that could specialize in different schools, which seems to be an early inkling of the schools of magic in later editions of D&D. There’s also an article on making your dungeons more interesting by adding sound and visual descriptions to your adventure, with dice roll tables for that.

To top this off there are some humorous creature designs and an article on using four dimensional tesseracts in dungeon design, another article on making your dungeon more interesting by adding history and gods to the background story, a large article on Adamantite in D&D and lastly an article on Angels. So, a lot of stuff, none of it particularly interesting but still good.

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