The third and last of the G series of adventure modules, the first adventure modules published by TSR, came out at the same time as G1 and G2, but it’s almost double the size of those modules. This makes sense for what is a pretty climactic module, as the players finally find who is behind the alliance of giant races and get introduced to one of the most infamous of D&D races: the Drow. 

This is the first appearance of the Drow in a story, there is a previous mention of the Drow in the Monster Manual as “legends”, but they don’t even have stat blocks, the first stat block for the Drow is actually at the end of this module. The module extends through three levels with the first level being the actual Hall of the Fire Giant King, which makes it pretty likely that you will find him, his queen and his retinue right at the start of your adventure. I’ve never played this module, but it does feel like a good one for TPKs, the challenges are astonishing. If you manage to get through the Fire Giants and their allies which are no walk in the park, you will have to deal with Drows, armed to the teeth with magical weapons and spells.

After you finish the three gruelling levels of the dungeon you find the exit… but it’s an exit that goes down, deeper into the earth, into the Underdark, as you will follow the Drow to their homelands in the modules that will follow this (D1-3). No rest for the wicked. A true epic conclusion to the giant storyline and the start of something else, a great classic module. Some great art in this as well, particularly David A. Trampier’s Fire Giant on one of the back covers. 

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