Coming out at the same time as G1 and G3, the adventures in the campaign which were just before and after it, Glacial Rift is a cool (literally) continuation of the Steading of the Hill Giant Chief. If that module was set in a boggy area against Hill Giants mainly, this one as you can tell from the title is set in a frozen environment. So we get Frost Giants and other cold appropriate monsters like Yetis, Remorhaz, Winter Wolves and Polar Bears as we go on with the mission of trying to figure out who is behind the Giant Alliance wreaking havoc throughout the region of Geoff (yes, really) in the Greyhawk setting. 

Like many middle portions of series, be they book or film trilogies, Glacial Rift also suffers from being a kind of bridging module, it doesn’t have the same excitement as the first module, partly because less stuff is happening in the Rift than in the Steading which was having a great feast while the players were invading, but also because this is the second giant stronghold in a row that you are invading. Also because it’s a middle module it can’t give you any of the big reveals that are being saved for G3. 

Still, it’s a fun change of scenery for players and for a short 8 page adventure it’s still pretty fun. It also has some good art by Trampier on the cover and in some of the interiors. Next time we will be looking at G3, Hall of the Fire Giant King, where there will be some surprising revelations, and the first appearance of a classic D&D race. 

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