
A great wraparound cover really makes this issue stand out from the previous ones, Dragon is getting more and more professional looking as the issues go on. We get articles on the magic that Dragons can practice with a suggested variant rules article as well as two small column on damage caused by pits and random events that can occur at settlements and villages, like droughts, border raids and so forth.

The humorous columns continue with the Monty Hall series, which I again find pretty dull. A table for random wandering monsters and another humorous article on good D&D preparation take up the middle part of the magazine. More usefully, however, we get Gary Gygax explaining differences in spell areas of effect because of the way in which scales change from dungeon to wilderness maps. Speaking of wilderness we also get some tables to randomize weather in the wilderness.

The rest of the magazine is taken up with articles on other games, fiction and the two regular comic strips, this time with a full page panel for Trampier’s Wormy. Worth noting that the main fiction piece here is a Harold Shea story by L. Sprague de Camp. Good stuff.







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