
The third and last volume on the random Monster and Treasure generator, now for relatively high-levels, the first page of instructions has some good ideas on how to construct a dungeon, how many monsters should have treasure (20%) and warns you not to populate a dungeon solely in a random fashion, to have some Big Bads and use these lists for what we now call “trash” mainly.

As you’d expect there’s not much that’s new here, a couple of illustrations I’ll add here in the post and that’s it! You can see the two previous volumes in earlier posts.







Leave a comment