The second commercially available campaign for D&D, The Dwarven Glory was, like the first one, Palace of the Vampire Queen, published by Wee Warriors as TSR had little interest in publishing campaigns as Gygax thought that DMs would always rather play in a world they created themselves.He was wrong, and there was clearly a market for premade campaigns, as they would soon realise.

In fact this was the last of the non-TSR campaigns distributed by TSR, because they saw that it was selling pretty well, and by next year they would go into the business of campaign modules themselves and never look back. Wee Warriors would still publish a third module, or as they called them “Kit”, The Misty Isles, but this one would not be distributed by TSR (and I won’t be covering it here). 

The Dwarven Glory has been re-edited in 2013, by Precis Intermedia, who have updated the rules to fit it to an AD&D ruleset, added some plot and streamlined the dungeon, while keeping also a facsimile of the original module. It is as usual for the time a sandbox adventure with a loose plot and a Dwarven theme as the party explores a mine with some quite comedic areas such as a Dwarven Strip Club and entertainment district. Also, Wee Warriors had better cover artists than TSR itself at this time. 

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